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Sales record shattered, reaching over 4.5 million units within merely a month

Co-op game Peak, developed by Aggro Crab and Landfall, has surpassed 4.5 million sales since its launch on June 16.

Sales surge past 4.5 million units within one month's span
Sales surge past 4.5 million units within one month's span

Sales record shattered, reaching over 4.5 million units within merely a month

## Peak Climbs to Success: A Co-Developed Game Surpasses 4.5 Million Sales

In a remarkable turn of events, the cooperative mountain climbing game "Peak," developed through a collaborative effort between Aggro Crab and Landfall, has climbed to unprecedented heights. As of early July 2025, the game has sold an impressive 4.5 million copies since its release on June 16, 2025[1][3].

The rapid success of "Peak" has surpassed expectations, particularly when compared to Landfall's previous success, "Content Warning." While specific sales figures for "Content Warning" are not detailed in the available information, it is known for its popularity and experimentation in game development.

"Peak"'s sales figure of 4.5 million copies in less than a month highlights its phenomenal commercial performance, especially considering its relatively low price point of $5-$8[1][3]. In stark contrast, "Content Warning" sold 2.2 million copies and attracted 8.8 million players in two months.

The game's viral success is marked by its rapid sales and community engagement. As of mid-last week, "Peak" was averaging 100,000 concurrent players on Steam daily[1]. This substantial player base is a testament to the game's popularity and community interest.

Nick Kaman, studio head of Aggro Crab, attributes the success of "Peak" to the existing audiences of the studios and the launch discount. He also mentioned that he had to get used to the more relaxed production process compared to his usual work[2]. During the development of "Peak," people involved would add whatever felt important or funny on a given day to the game.

The development of "Peak" was a month-long game jam between Aggro Crab and Landfall[6]. The collaboration during the development of "Peak" was natural, according to Kaman[5]. In terms of gameplay and genre, "Peak" is a cooperative mountain climbing game, while "Content Warning" is a different type of game, possibly more focused on experimental gameplay.

In terms of marketing and community response, "Peak"'s success is marked by its rapid sales and community engagement, whereas "Content Warning"'s success is noted for its experimental approach and community interest in its unique gameplay mechanics. The launch discount for "Peak" was 38 percent, making the $8 game available for less than $5.

As of now, "Peak" continues to maintain a significant player base, with 100,000 concurrent players on Steam daily[1]. This ongoing engagement bodes well for the future of the game and its dedicated community.

[1] [Steam Database](https://steamdb.info/app/1448430/) [2] [GameSpot](https://www.gamespot.com/articles/peak-developer-says-success-was-absolutely-bonkers/1100-6503743/) [3] [Polygon](https://www.polygon.com/2025/7/1/23609113/peak-sales-numbers-steam-concurrent-player-count) [5] [PC Gamer](https://www.pcgamer.com/peak-developer-says-collaboration-during-development-was-natural/) [6] [IGN](https://www.ign.com/articles/peak-development-was-a-month-long-game-jam-between-aggro-crab-and-landfall)

  • The cooperative mountain climbing game "Peak," developed through a collaborative effort between Aggro Crab and Landfall, has surpassed expectations, showcasing the potential of technology and gadgets in shaping entertaining and successful games.
  • The rapid sales of "Peak" can be attributed in part to its aggressive pricing strategy, offering the game at $5-$8 to entice technology enthusiasts and gamers alike.

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