Idea proposed by Hideo Kojima for a game: Characters age and pass away, yet potential buyers find the concept unappealing; instead, he quickly proposes another concept featuring characters who eventually lose their ability to move.
Kojima's Time-Bending Game Concepts: Unleashing the Chrono-Freak in Us All!
In a lively chat on KOJI10, the legendary game dev Hideo Kojima let slip some jaw-dropping ideas about time-based mechanics in gaming. Now, these titbits should be taken with a grain of salt, as Kojima’s a notorious chatterbox about game concepts that may never see the light of day. But hey, who wouldn't want to journey through time with this genius mind?
For starters, remember The End from Metal Gear Solid 3? The old sniper fella who’d fade away with a week of real-world time passing? Kojima gave us a sneaky peek at a possible sequel when he mentioned that he pondered aging mechanics for Death Stranding 2. The plan was to let Sam Bridges’ beard grow out over time, making him look like a scraggy hobo if the player didn't keep shaving. But the thought of making Norman Reedus look even a tad scruffy was a step too far, apparently!
Then there's Kojima's strange food-making simulator, where you'd have to log in regularly to manage your cheese-producing or winery bloke. Sounds odd, but if it keeps Kojima away from our cheese fridge, we're all for it!
Now, buckle up, because we're diving into the deep end. Kojima revealed a game concept where you'd control a character throughout their entire life. Born as a tot, you'd grow into an adult, fighting enemies along the way. As you age, your physical prowess would decrease, but your wisdom and skill would increase - neatly tying into how you'd defeat enemies. Best part? If you make it to old age, you'd be so weak that no one would buy the game! Game developers - note to self: add a "fitness gamer" tag.
Finally, Kojima came up with the wild idea for a “forgetting game,” inspired by the film Memento. In this mind-boggler, players would have to complete the game swiftly, lest they forget abilities and info. The endgame? A character so forgetful they couldn't even move. This game would require a week off work or school to finish - or perhaps a high-powered memory booster!
Good Gaming Vibes, Courtesy of the PC Gamer Team
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By Rich StantonRich Stanton is a games journalist with a decade and a half of experience under his belt (or perhaps, a decaying timer ticking away). He kickstarted his career with Edge magazine and has since graced the pages of a diverse range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, Vice, and Kotaku UK (where he was the editor for three years). He's the author of "A Brief History of Video Games," a comprehensive tome on the medium's history, hailed by the Midwest Book Review as a "must-read" for ardent game historians and curious gamers alike.
Additional Insights:
- In Kojima's ideas for Death Stranding 2, there was an emphasis on aging mechanics, with the player's character aging physically, weakening, and even forgetting certain abilities as time passes.
- Kojima's proposed "life-spanning" game would feature a character growing from infancy to adulthood while fighting enemies, with age affecting their abilities and powers.
- Kojima envisioned an enhanced wisdom and increased skill as players aged in the "life-spanning" game, potentially changing how players approached enemy interactions.
- Kojima has expressed interest in continuing the Death Stranding series with potential sequels, but details about aging mechanics or enemy interactions are not yet available.
- If Kojima's concept for Death Stranding 2 were to materialize, expect aging mechanics to play a significant role, with the player's character aging physically and potentially forgotten abilities as time progresses.
- In a unique game proposal, Kojima plans a character's life journey, starting as an infant and progressing through adulthood, battling enemies while age affects physical prowess but enhances wisdom and skill.
- In Kojima's life-spanning game, the aging character's increased wisdom and skills could alter the strategic approach to enemy encounters, offering a fresh gameplay experience.
- As gaming enthusiasts eagerly anticipate Kojima's future projects, they may wonder if his ideas for Death Stranding 2 will take shape, thereby raising the possibility of innovative aging dynamics and battle tactics.